With a basic plan, and some knowledge of the Unity Development Engine courtesy of some online training programs, a few books (see references at the bottom of the post) and some videos, I'm ready to start the engine prototype. The goal of this prototype is to have a basic turn based game. No fancy effects, just a 3D map, with player and enemy objects that can move and shoot each other.
With this is mind, I created a short work plan with a list of tasks that would have me building the prototype in a few months. I know that much of what I will be developing will be brand new and slow. Shooting, moving, path finding, object selection, map building: it's all going to be a new adventure.
With this is mind, I created a short work plan with a list of tasks that would have me building the prototype in a few months. I know that much of what I will be developing will be brand new and slow. Shooting, moving, path finding, object selection, map building: it's all going to be a new adventure.
So far, I've been able to replicate the same basic prototype level I created in Google Sketch-up and added a camera to examine the level. I wasn't 100% happy with the result, but I
also had to look back at it and say “it’s OK, lets look at this more later”. It
just seemed to me that I started with this powerful graphics engine and made
things look so… BUDGET, by making it into an isometric view. I can see myself definitely going back to a Perspective view soon.
But lets look at the positives. I created a level. I added a camera that could
scroll and move. I then downloaded a free model that had WASD movement (with keys) built in. It even shoots... It was progress. Next I'm going to add some enemies and some basic shooting.
The 3 books I referenced are: