Thursday, August 29, 2013

Update 15: Alpha 1.3

Alpha 1.3 is released. This fixes all of the bugs in the previous two versions, as well as replaces the laser with a real projectile. Also fixed are all of the targeting icons in the GUI, tabbing between enemies and targets and a few camera issues.

Still outstanding are a few camera issues and the shooting timing still isn’t quite right. This holiday has been quite productive.


[Link removed to upload the newer and better Alpha 1.4]

Tuesday, August 27, 2013

Update 14: Alpha 1.1

Alpha 1.1, that doesn't crash (nearly as much), is released. There are still lots of camera and timing issues, which I am slowly crushing.

[Link removed to upload the newer and better Alpha 1.3]

Friday, August 23, 2013

Update 13: Alpha 1.0

After an extended summer break, I've picked back up where I left things in June. I now have my first, very basic vertical slice of a basic tactical warfare game. There is still no player movement, but I do have cover and shooting. Everyone has a 75% chance of hitting. The player has slightly more health to give him a better chance of sticking around. 

Most importantly, I have a build that works from beginning to end. The players take turns, and if the game doesn't crash, the last team standing wins! 

There are bugs, especially when characters die, sometimes the game gets stuck and crashes.

[Link removed to upload the newer and better Alpha 1.1]