While I've been relatively quiet here, I have kept busy. I've used these last two weeks as a breather as I keep focused on a busy 6 weeks at work (6 deployments in 6 weeks) and work on a few infrastructure details.
I had invested a fair amount of time setting up my project to check into the Visual Studio Team Services (VSTS) service and run a build to validate the code integration. This was more trouble than usual for a few reasons
I had invested a fair amount of time setting up my project to check into the Visual Studio Team Services (VSTS) service and run a build to validate the code integration. This was more trouble than usual for a few reasons
- Unity doesn't support VSTS integration, so I had to create a script to check out my files to an intermediate location, copy over the updated scripts and then check in my files again.
- The build process isn't straight forward with the new Windows 8.1 preview service.
The results are promising, but it still doesn't *quite* work. Still, I know left this too long. Now that it's setup, every change I make is backed up, checked in, labeled with comments about the change and then built to ensure the change hasn't broken something else.
Next I'm working on a few minor changes to setup early path-finding and improve movement, as well as fixing some animation bugs.
There is also a software release next week that will keep me busy (aka: distract me).
Next I'm working on a few minor changes to setup early path-finding and improve movement, as well as fixing some animation bugs.
There is also a software release next week that will keep me busy (aka: distract me).