I have a working game again. Each of my tanks now has the new GUI and I have more objects in my levels that provide cover and explode. I clearly have more work with the GUI, but it's giving me many opportunities to improve.
First, here is a screenshot of my slightly upgraded tile set. It is the first step in having more environmental objects. These will eventually become buildings, but for now are just big stacks of bricks.
Here are a few screenshots of the new GUI in action. It's currently pretty busy.
Very busy. There is a lot of GUI overlap, mostly because I'm using the default GUI slider control, which has a white border.
I started by dropping the white border around the red bar. This helped, but the next stage is to highlight the targeted enemy, hiding the rest of the the (non selected) player GUI's
Eventually, I'll be creating a new GUI with a more discrete representative of the health. This will help to show how strong a player is, and really simplify the overall GUI.
First, here is a screenshot of my slightly upgraded tile set. It is the first step in having more environmental objects. These will eventually become buildings, but for now are just big stacks of bricks.
Here are a few screenshots of the new GUI in action. It's currently pretty busy.
Very busy. There is a lot of GUI overlap, mostly because I'm using the default GUI slider control, which has a white border.
I started by dropping the white border around the red bar. This helped, but the next stage is to highlight the targeted enemy, hiding the rest of the the (non selected) player GUI's
Eventually, I'll be creating a new GUI with a more discrete representative of the health. This will help to show how strong a player is, and really simplify the overall GUI.