Friday, November 30, 2012

Introduction



Hello. My name is Sam and I am a professional software developer. The main reason I studied computer science at university was because of 2 games I played in my youth, Civilization and X-Com.  I've always wanted to create a similar strategy game - and several times I've tried - but the technology always got the best of me. Now after nearly 14 years developing business applications and the advancement of game development tools, I've decided to have another shot. 

Why now? A few years ago I almost gave up on video games all together. I felt that most games being released were basically the same, with slightly better graphics and slight variations (e.g. the new FPS/COD, the new strategy war game/Civilization, etc). Honestly, I just started to feel that games weren't worth their investment and I wasn't satisfied with the time I was spending.

Then, in 2012, an XCom - Enemy Unknown remake was announced. I read all of the articles, previews and interviews I could find. I discovered the designer Jake Solomon, who works for Firaxis Games, who coincidentally, also created Civilization. Jake's inspirational story just seemed to mirror my own, except that he was fortunate enough to find a job at Firaxis. 

I've created this blog to talk through my development story as I try to create my own Turn Based Strategy engine, primarily to make a game similar to X-Com, Jagged Alliance 2, Fallout Tactics, and Silent StormI'll explain my game development and design ideas, as well as show progress in game design, game engine selection, game development and overall progress. I hope you enjoy the ride!

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