Sunday, October 13, 2013

Update 23: Alpha 1.6 - Lots of stuff finally released!

Alpha 1.6 has been released. This represents about 10 months of (part time) development, and is finally a little mini game. Admittedly a game without much depth, but still a game! Included in this release (since Alpha 1.5) are:

  • New cameras
  • Timing fixes all over
  • A very basic AI
  • New character models and animations
  • More dynamic explosions
  • Targeting indicators
  • More advanced stress testing
  • Links to the currently active test levels
  • And lots of little bug fixes


This is all pretty exciting to me, and I've started working on a story/theme for the next step, while I also add in some feature requests and refine some of the mechanics a little.

Try it out for yourself and let me know what you think!



Friday, October 11, 2013

Update 22: Alpha 1.59 - Cameras

I was so close to releasing Alpha 1.6, but at the last moment I had to postpone due to camera issues that forced me to spend an extra week rewriting the camera mechanics. I'm close, the camera now pans, rotates and zooms with just a few issues left on some of the camera position calculations for the AI.




It's all good though, the new characters look great and the AI is also progressing nicely. It's so close to a game now! I'm hoping to release Alpha 1.6 by Monday.