Alpha 1.6 has been released. This represents about 10 months of (part time) development, and is finally a little mini game. Admittedly a game without much depth, but still a game! Included in this release (since Alpha 1.5) are:
This is all pretty exciting to me, and I've started working on a story/theme for the next step, while I also add in some feature requests and refine some of the mechanics a little.
- New cameras
- Timing fixes all over
- A very basic AI
- New character models and animations
- More dynamic explosions
- Targeting indicators
- More advanced stress testing
- Links to the currently active test levels
- And lots of little bug fixes
This is all pretty exciting to me, and I've started working on a story/theme for the next step, while I also add in some feature requests and refine some of the mechanics a little.
Try it out for yourself and let me know what you think!
No comments:
Post a Comment