Things are coming together nicely after an extended break from posting here.
I've had a positive look at the scope of my project and make a few changes to simplify what I'm trying to achieve. As a result, I've spent the last few months rewriting the design document and refactoring the code to create a new spin I am calling: "Hovertank Wars". Instead of soldiers, I will now have these hovertanks. Here is a screenshot of the test level I created to animate and test the new model:
I have a rotating tank, with pivoting turret and cannon. It fires explosive bullets:
I'm now refactoring the levels to use a new scale appropriate to these tanks as well as building a new campaign.
I've had a positive look at the scope of my project and make a few changes to simplify what I'm trying to achieve. As a result, I've spent the last few months rewriting the design document and refactoring the code to create a new spin I am calling: "Hovertank Wars". Instead of soldiers, I will now have these hovertanks. Here is a screenshot of the test level I created to animate and test the new model:
I have a rotating tank, with pivoting turret and cannon. It fires explosive bullets:
I'm now refactoring the levels to use a new scale appropriate to these tanks as well as building a new campaign.
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