As I said at the beginning of the project, "this is a personal project and there will be breaks..." Sometimes it was days. Sometimes weeks. Occasionally a month. This time it was a lot of months. However, one of the interesting things I found about this project is I never stopped thinking about it. Most of the delay was caused by work and family commitments, but everyday I thought about what I should be doing next...
Today, I'm back with a new reboot, using some assets from a "Simple Military" unity package, made by a New Zealand company called Synty Studios.
This in combination with a new design idea, (Hovertank Wars is dead again), still based on turn based combat (and XCOM), but set in a new environment that drastically reduces the scope of the project. and I think makes it all possible. Over the past three (!!!) years I've now created a turn based system with pathfinding, a UI, a dynamic camera system with killcam, loading/saving, destructive environments, random levels and even a basic AI.
It's time to take all of this and create a complete game. I look forward to (re-) starting this journey again!
Today, I'm back with a new reboot, using some assets from a "Simple Military" unity package, made by a New Zealand company called Synty Studios.
This in combination with a new design idea, (Hovertank Wars is dead again), still based on turn based combat (and XCOM), but set in a new environment that drastically reduces the scope of the project. and I think makes it all possible. Over the past three (!!!) years I've now created a turn based system with pathfinding, a UI, a dynamic camera system with killcam, loading/saving, destructive environments, random levels and even a basic AI.
It's time to take all of this and create a complete game. I look forward to (re-) starting this journey again!
Hi Sam! Like the last time, I really enjoy seeing that the project continues. My personal project (a "ant simulator") was started around two years ago and maybe stay in early development for the next years...
ReplyDeleteI think that asset fits perfectly for a turn based combat, with idle animations for the characters!
Good luck and keep going!
Thanks! I appreciate the kind comments. Where can I see more details about the ant simulator?
Delete