Next I've been working on implementing more of the game, which is a big departure of most of my posts, where I've been working on game mechanics, usually in isolation. I'm calling this the "player state diagram". You can see this represented in a state diagram below. Also encased in the diagram is a road map of the features I've implemented and what I plan to implement next.
When a player has finished all of their moves, it switches to the enemy turn, where the (overly simplified AI) decides to just pass ("Patrol"), and switch back to the player. Since the player still can't attack, I think this is fair.
Next we need to add AI to the player to move into cover and shooting between the two teams...
When a player has finished all of their moves, it switches to the enemy turn, where the (overly simplified AI) decides to just pass ("Patrol"), and switch back to the player. Since the player still can't attack, I think this is fair.
Next we need to add AI to the player to move into cover and shooting between the two teams...
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