Friday, April 17, 2026

April 2026 TBS Update

I've been building this XCOM-style game on and off for several years. Last night I hit a milestone - completed a full game loop for the first time: strategic layer, soldier loadout, deploying into a tactical battle, and processing the results. It's still all simple objects, but there's a lot of underlying work in FOV, pathfinding, and all the systems that tie it together - many of which I've been working on since the beginning of this blog. 





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