This week I added a messaging system and fixed bugs. The messages show a status with showing a hit or miss with each shot . This really ties each action to a result, which I think is important.
I also have a few bloopers. This is a result of my very simple movement AI. When two tanks get close to one another, the physics pushes one of top of another, in a manner very similar to a tectonic plate in the earth's crust, but creating some humorous situations.
Next week I'll have some initial path finding results, after having some success this week using Aron's path finding plugin.
I also have a few bloopers. This is a result of my very simple movement AI. When two tanks get close to one another, the physics pushes one of top of another, in a manner very similar to a tectonic plate in the earth's crust, but creating some humorous situations.
Next week I'll have some initial path finding results, after having some success this week using Aron's path finding plugin.
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