Another week, another round of bugs fixed.
- Added some basic sounds for explosions and shooting
- Fixed some bugs around shooting when I missed. The bullet would stop at the target, instead of continuing into the sunset.
- Upgraded the shooting range modifier using the formula:
- RangeModifier = 50 - ([tiles between source & target * 5)
- Upgraded the AI to choose the best target based on the difficulty, instead of taking the first enemy off the list
- Started work on creating a path finding solution. I'm using the Aron A* Pathfinding Project. You can see an early prototype below. The first screenshot shows no smoothing, the second with smoothing.
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