Friday, October 17, 2014

Update 39: Exploring Pathfinding

Another week, another round of bugs fixed.

  • Added some basic sounds for explosions and shooting
  • Fixed some bugs around shooting when I missed. The bullet would stop at the target, instead of continuing into the sunset. 
  • Upgraded the shooting range modifier using the formula:
    • RangeModifier = 50 - ([tiles between source & target * 5)
  • Upgraded the AI to choose the best target based on the difficulty, instead of taking the first enemy off the list
  • Started work on creating a path finding solution. I'm using the Aron A* Pathfinding Project. You can see an early prototype below. The first screenshot shows no smoothing, the second with smoothing.

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